Advanced UX/UI for Gaming
Certification from ELVTR
Spring 2025
Spring 2025
As part of this 12-week course, I closely analyzed two mobile games to improve combat, immersion, & retention, culminating in three UX proposals for the broad range of stakeholders in a game dev team.
Improving Combat
How might we improve the player’s directional awareness of incoming damage on a mobile game like Diablo: Immortal?
How might we improve the player’s directional awareness of incoming damage on a mobile game like Diablo: Immortal?
Improving Immersion
How might we improve in-world weapon acquisition to increase player immersion in Diablo: Immortal?
How might we improve in-world weapon acquisition to increase player immersion in Diablo: Immortal?
Improving Retention
How might we sequence the post-victory experience to increase player engagement in Call of Duty: Mobile?
How might we sequence the post-victory experience to increase player engagement in Call of Duty: Mobile?