Advanced UX/UI for Gaming

Certification from ELVTR
Spring 2025


As part of this 12-week course, I closely analyzed two mobile games to improve combat, immersion, & retention, culminating in three UX proposals for the broad range of stakeholders in a game dev team.
Tools
Figma, Figjam, Google Slides

Outcome
Certificate of Completion




Improving Combat

How might we improve the player’s directional awareness of incoming damage on a mobile game like Diablo: Immortal?






Improving Immersion

How might we improve in-world weapon acquisition to increase player immersion in Diablo: Immortal? 







Improving Retention

How might we sequence the post-victory experience to increase player engagement in Call of Duty: Mobile?






© 2025 Sandy Bagga